Jul 15, 2005, 04:57 PM // 16:57
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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u want to stop the spam? put an energy requirement on !All.
we dont want to be lonely. no instance wouldnt have more lag then a party of 8.
whats the deal with only 2/party in pre-sear? that needs to be raised to 3-4.
when ur a noob u need more help.
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Jul 15, 2005, 08:36 PM // 20:36
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#22
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Frost Gate Guardian
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This game's most advertised feature (second only to the "NO FEE!" thing, perhaps) was the fact that "every time you're on an adventure, you and your friends get your own copy of the map, so you don't have to worry about quest queues, kill stealing, etc, etc, etc, yadda, yadda, yadda...", a.k.a. instancing.
Why would you buy this game, and then make a petition that basically says "Please, strip this game of its most advertised feature, that which most radically sets it apart from the competition. Please give this game the same features as every other game instead."
Seems to me you should've just informed youself better and bought WoW in the first place.
I love playing other online games and meeting people while adventuring and bumping into people more than once and all that. That's not what this game is for, though.
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Jul 15, 2005, 08:57 PM // 20:57
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#23
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Ascalonian Squire
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Quote:
Originally Posted by Toot Braunstein
I support the petition for Removing Instancing in guildwars.
Name: Alice Sowell
Country: USA
Ingame-Character: Knives The Bunny
I support this as it is what is making me want to move back to World of Warcraft, which really I would rather not do. I need some form of interaction that isn't mass spam of stupidity in town, It's really lonely and getting a group in town is not pleasant.
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Just a question in regards to your statement. The instancing is making you want to go back to WoW, but you'd rather not? I don't understand. Would you rather have Guild Wars become a WoW clone? I'd rather it didn't. I've never actually played WoW, never wanted to, but I HAVE played enough other MMOG's and MMORPG's to know that having a mass environment stinks (in my opinion).
Without instancing you have to deal with the following (as examples):
- Kill Stealing
- Spawn Camping
- Grief Players (that doesn't really belong with kill stealing, because a griefer can be a totally different animal... and I mean that pretty literally)
I'm sure other people could come up with more, but those are the most prevalent that I've dealt with in other games.
Yes, it can get lonely some times, if you play by yourself all the time, but you can still make friends in this game the same as WoW. Whispers DO work no matter where in the game two people are. I'm a member of a really decent guild, but I also have friends outside that guild. If I adventure alone, it's because I have made the choice to pretty much.
/not signed
PS: In regards to the character skins... I agree with that. Additional skins would be nice during character creation. As for the armor that would mark you as being "elite", that's already in game. It's called Ascension or Obsidian armor.
Thanks for listening
Last edited by Shadow Aster; Jul 15, 2005 at 09:00 PM // 21:00..
Reason: Additional Thoughts
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Jul 15, 2005, 09:10 PM // 21:10
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#24
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Ascalonian Squire
Join Date: May 2005
Location: Beantown
Guild: Infernal Overlords
Profession: E/R
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i disagree because i hear one of the worst things about WOW is kill stealing and other such stuff. plus, if the server cost more, wouldnt we have to start paying to play the game? thats the only reason i havent bought WOw yet...
keep instancing
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Jul 16, 2005, 06:26 AM // 06:26
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#25
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: Society For Cutting Up Monsters
Profession: R/Me
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Ok for instancing I would die if you take out instancing or whatever (Meaning I want no newbs following me pissing me off killing me when i almost finished the game since a newb decides to pull some 30 hydras to me. I love instancing) There is only 2 problems about it that bug me
1. I think They need like shops or markets you pay a certain about to lay your items out you set a price out on them and you go afk for a little
2. I think they should set up little pubs. I mean you can already have dwarven beer and if you buy one you get very wobbly and you character moves like jellow. And They bartenders you ask and the bartender always is drying the glasses with a rag.
3. One more thing I think they should even have like maybe betting on different stuff.
Now please stop making these MMORPGs to go out of business because they waisted all of their money on silly things like trying to let modem users play a not instancing game without getting lagged out 24/7 wow what is just alone in the easy high millions. And i think those three things will satify everyone.
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Jul 16, 2005, 06:49 AM // 06:49
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#26
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Jungle Guide
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1. I don't think that instancing should be taken away. Mob respawning and spawn camping would make FoW and UW awful places to go. If you want to interact, get a group in town (if you don't like the bad "community" or the spamming in towns, then you have to realize it would spread outside of them).
2. There's always 15k armor. Frankly, I don't really care what my character looks like. More variety in equipment would be nice, but only if it isn't solely cosmetic.
3. No.
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Jul 16, 2005, 06:53 AM // 06:53
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#27
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Gotta agree with what I see as the majority here... changing GW the way you propose is a bad idea... if you truely want to meet people join a guild...
I can't believe how many people want to talk to others but are SO adamant about NOT joining a guild...
definately /notsigned
Last edited by emil knight; Jul 16, 2005 at 06:54 AM // 06:54..
Reason: changed wording
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Jul 16, 2005, 07:25 AM // 07:25
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#28
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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Obviously there are issues with the solution. But let's attack the problem for awhile instead of the (perhaps flawed) solution.
The problem is that Tyria is a lonely lonely place.
Reiterating (i think) my last post. What if we had 4 party instances instead of 1 party instances. Upon entry you could choose a shared instance or a private instance. You could request to join the instance of an ally or enemy by using the "/request instance -playername" command or ask someone to join you in the instance by using the "/invite instance -playername" command.
If this could ever be expanded into a MMORPG then perhaps spawn camping could be eliminated by having a proximity marker... say far enough away that you would hit at least 4 other spawn points on route...
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Jul 18, 2005, 03:00 AM // 03:00
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#29
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Frost Gate Guardian
Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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Camping
you're standing in that patch wher u just killed that band of grawl? a sand worm smells blood & knocks u down. i dont see camping as much of a problem.
Lonelymake Tyria not so lonely. i know u can make friends out there.
u jus saw a ranger take down a horde of charr by himself. maybe u want to invite him to party.
Agro'd mobs
only go after the ones that aggro'd it. not som innocent bystander
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Jul 18, 2005, 03:19 AM // 03:19
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#30
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Academy Page
Join Date: Jul 2005
Profession: Mo/Me
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What the original poster fails to realize in that instancing is the ONLY reason Guildwars is free.
Period.
Other people have astutely pointed out that removing instancing would require a ton of work. Let's be honest here... it would require a TOTAL rewrite of the game in nearly all aspects.
I have played persistant world MMORPGs, I have paid for them, and I have vowed never to do so again. This is not because persistant world is bad but it's because it requires so very much bandwidth/server power to achieve and that generally means a monthly fee on any game in which the user base is going to expand to the size of a GW, WOW, Star Wars, or EQ. Coming from the days of modem to modem Doom, Duke3d, and Heretic and then experiencing free TCP/IP play on games like Quake and Half-Life I simply feel like internet gaming is not something one should pay for, and that's obviously not just me. I will gladly sacrafice persistant world to be able to play a superb instance based Co-op RPG like Guildwars.
I realize that this poster is motivate by his love for the game and his concern about players migrating to other MMORPGs, but hey don't worry so much! Areanet and NCSoft already got theirs when those people purchased Guildwars and the business plan on a game of this type is simply built around getting that initial $50 purchase. A game like WOW probably hasn't even came close to breaking even due to the fact that the serves cost a ton to maintain and they're built on a profit-over-time plan.
Those who really liked Guildwars will fire it up again after the new areas open in August and if they really liked the game they'll buy the full expansion when it comes out.
Your motivations were noble in starting this petition I just think that you weren't informed enough on the design and innerworkings of Guildwars. Expanded instancing might be a path the developers could go down, but let's not try to make this game something it isn't... let's not try to make it WOW.
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Jul 18, 2005, 03:20 AM // 03:20
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#31
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada, AB, Calgary
Guild: Arcane Draconum
Profession: W/Mo
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Quote:
Originally Posted by viet
Camping
you're standing in that patch wher u just killed that band of grawl? a sand worm smells blood & knocks u down. i dont see camping as much of a problem.
Lonelymake Tyria not so lonely. i know u can make friends out there.
u jus saw a ranger take down a horde of charr by himself. maybe u want to invite him to party.
Agro'd mobs
only go after the ones that aggro'd it. not som innocent bystander
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The camping thing is interesting. Don't just have a single type of monster in one area, have monsters that roam from area to area looking for something to kill.
Aggro doesn't make any sense, though. "Hmm. That ranger just lured us, so we're going to completely ignore this monk and kill the one that came after us! Afterwards, we're going to sit down and have tea, still completely ignoring the monk!"
But I like GW just the way it was. Even if they just increased it so you could have 2 parties in a single area, instead of 1.
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Jul 18, 2005, 03:39 AM // 03:39
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#32
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Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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While it would be fun to see other people out and about sometimes, the downsides, in my opinion, would make it not worth the time or effort. Maybe if there was a switch for the party leader so they could go into an instanced / not instanced area (only have one non instanced area per region, plus one for international district), but that itself would require lots of changes, making things respawn, patrol, et cetera... Plus people would just lure as much as possible to the entance so when you entered you would be slaughtered.. though making everything patrol would fix that for the most part. But then you have to make decisions about PKing, redo the respawn system somewhat, plus the lag from so many other players. It's generally not worth it, though at best maybe you can hope to see it in a future expansion.
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Jul 18, 2005, 01:30 PM // 13:30
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#33
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by Toot Braunstein
I support this as it is what is making me want to move back to World of Warcraft, which really I would rather not do. I need some form of interaction that isn't mass spam of stupidity in town, It's really lonely and getting a group in town is not pleasant.
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And it's going to be any different by removing instancing? The same stupid spammers who are in town now will still be there, and now be able to spam the entire world with instancing removed.
Remember people, why you dislike WoW and the others is BECAUSE there is no instancing. Remove it from GW, and it will end up being exactly the same as all the others.
************************************************** *******
Quote:
Originally Posted by Elemental05
The game has instancing! (great for somethings i will admit), but it ruins the game, many many people would much rather to be able to walk out of a town, and walk through forests etc and meet people!!!! thats half the fun in playing such a game, yet, rather it feels like your playing a single player game. People in GW hardly ever see each other more then once, know one gets to know anybody compared to other games such as WoW and EQ2, however GW would be a thousand times better then WoW if they removed instancing!!!
All of those people who would actualy like to be able to travel the world of GW and meet people and interact, please let the developers know!
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See above response. Plus, this is why there are Guild Halls and the PvP arenas. Certainly, more can be done with both, and I believe greater variety is in the works for future updates and chapters.
Quote:
Originally Posted by Elemental05
secondly, the skins of characters, people like to look Unique, they want there really expensive peace of armour to warn people off (when they run into someone in the world *hint hint Instancing*). However, GW only has a few basic Skins, infact, some of the beginner Skins look exactly the same as some really strong, expensive armour (think of diablo2, how many different looking weapons etc were in that game), I believe that would make the game a HELL of allot better.
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I agree with you on this point. More individuality and personality needs to be included in the character creation and item variety at this point. Being able to have a completely unique character is the essence of an RPG.
Quote:
Originally Posted by Elemental05
Thirdly - when people make new characters, its Soooo annoying to have to do all the quests over and over again, make the game more fun! if you reach level 17 with your normal character, then you should be able to make a new character with equal level.
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This idea really makes no sense. The game would have no replayability if you were able to take a max level character through the Pre-Searing and early Post-Searing missions. Plus, the main draw of this game is not power, per se, but the ability to put together a good character "build" - i.e. combining a skill set with attribute point distribution, and a good strategy. The only way to do this is to start each new build from scratch and learn how the different skills and attributes will affect the strategy needed to play that character through the game world and in the arenas.
To see a perfect example of what I am talking about, creat a PvP only character that has a different Profession and build than your current character, then compete in the arenas. I am betting that you do not last the first round of combat because you have no idea what the strengths and weaknesses of that build are, because you did not play that build from scratch.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
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Jul 18, 2005, 01:57 PM // 13:57
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#34
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Frost Gate Guardian
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It's nice to see all the bad ideas for changing the game in one place.
Bad Ideas:
1) Remove instancing. Impossible. That would be like asking for a car that could teleport. This game IS instancing.
2) A marketplace where you could leave items for sale. Impossible. There are tens of thousands of people playing the game, and asking for this reverts to problem 1). You can't interact with everyone. Period. Not even through a proxy.
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Jul 18, 2005, 02:18 PM // 14:18
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#35
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Frost Gate Guardian
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one of the main reasons I bought this game was because of instancing.
/not signed
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Jul 18, 2005, 02:23 PM // 14:23
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#36
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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BAD IDEA!
Instancing is what makes the game what it is. If you want something else please by all means go play EQ2, WoW, or some other MMORPG. There are MANY, MANY people that played WoW first and left it for GW. They left for the very reason that things were instanced.
As for variations... part of the strategy of the game is people NOT having unique looking armor... your opponent has to guess what level it is... ofcourse in the end arenas we all know what it is. Sure variation is nice, but again LOTS of people don't want to grind for the most uber elite head piece.
If you want variation perhaps they can make all dye 25g and allow you to use it on specific areas of your armor.
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Jul 18, 2005, 02:50 PM // 14:50
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#37
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by Cymboric Treewalker
BAD IDEA!
Instancing is what makes the game what it is. If you want something else please by all means go play EQ2, WoW, or some other MMORPG. There are MANY, MANY people that played WoW first and left it for GW. They left for the very reason that things were instanced.
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Yeah, isn't it amazing that people state all sorts of reasons for leaving or hating other MMORPG's then come here and want the exact same things implemented? The problem is that none of these people can put two and two together. The reasons that GW is superior to the others is because of the differences such as instancing. Removing those differences will change the very core of the game - it's impossible to have what GW has now without the other stuff, otherwise it becomes a clone of all the other MMORPGs out there.
Quote:
Originally Posted by Cymboric Treewalker
As for variations... part of the strategy of the game is people NOT having unique looking armor... your opponent has to guess what level it is... ofcourse in the end arenas we all know what it is. Sure variation is nice, but again LOTS of people don't want to grind for the most uber elite head piece.
If you want variation perhaps they can make all dye 25g and allow you to use it on specific areas of your armor.
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I agree with having a set price for dye, but I think you misunderstand what those of us desiring this change mean. First of all, having unique armor would increase the challenge of an opponent guessing what level it is - if they've never seen it before, how could they possibly know how good it is, or what it's weakness is? I don't want to grind for items either, but doing some grinding is part of what an RPG is (and always has been), but I don't see the need to make this a grindfest - it's quite easy to give us more options when initially creating the character, and to open up more options in the game through crafters, traders, and merchants. No need for grinding at all.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
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Jul 18, 2005, 02:54 PM // 14:54
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#38
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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ROFL, erm you cannot take instancing out of GW. The whole game is based around it.
If you don't like instances, go play another game, like WOW, or EQ2 etc.
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Jul 18, 2005, 02:57 PM // 14:57
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#39
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I hate MMORPGs. I like GW. Instancing rocks, I don't need the crap that comes along with MMORPGs.
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Jul 18, 2005, 03:05 PM // 15:05
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#40
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Banned
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Quote:
Originally Posted by emil knight
Gotta agree with what I see as the majority here... changing GW the way you propose is a bad idea... if you truely want to meet people join a guild...
I can't believe how many people want to talk to others but are SO adamant about NOT joining a guild...
definately /notsigned
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I can't speak for alot of people...but for myelf, I won't joing a guild until 1 of 2 things happens.
1. they remove the need to have a cape to buy a guild hall...so that guilds can have the OPTION to not have a cape.
2. they give the player the ability to turn the capes on and off.
The cape model is one of the elements of this game that SCREAMS recycled engine to me. It's an AWFUL model...it doesn't flow right with character movement. It's, for me, literally the worst feature of this game. The 4 polygon cape just isn't cutting it.
/notsigned.....don't really want killstealing, noob bashing, ganking, item theft, etc etc etc all the bullshit that goes on in WoW
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